http://www.golang-book.com/9/index.htm
"""...
type Circle struct {
x float64
y float64
r float64
}
func (c *Circle) area() float64 {
return math.Pi * c.r*c.r
}
[member function for 'class' Circle]
... In between the keyword func and the name of the function we've added a “receiver”.
c := new(Circle)
c := Circle{x: 0, y: 0, r: 5}
c := Circle{0, 0, 5}
...
type Rectangle struct {
x1, y1, x2, y2 float64
}
func (r *Rectangle) area() float64 {
l := distance(r.x1, r.y1, r.x1, r.y2)
w := distance(r.x1, r.y1, r.x2, r.y1)
return l * w
}
... able to name the Rectangle's area method the same thing as the Circle's area method. This was no accident
Go has a way of making these accidental similarities explicit through a type known as an Interface. Here is an example of a Shape interface:
type Shape interface {
area() float64
}
..."""
[anonymous field / embedded type ]
type Person struct {
Name string
}
func (p *Person) Talk() {
fmt.Println("Hi, my name is", p.Name)
}
* Android has a Person
type Android struct {
Pson Person
Model string
}
... we would rather say an Android is a Person, rather than an Android has a Person.
type Android struct {
Person //unamed field of type Person
Model string
}
-->
a := new(Android)
a.Talk() //skip the Person field
2015年3月30日 星期一
golang struct and interface
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